User contributions for Asie

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23 February 2025

  • 10:0110:01, 23 February 2025 diff hist +74 Display/Palette→‎Color reproduction
  • 10:0110:01, 23 February 2025 diff hist +1,054 Display/PaletteNo edit summary
  • 09:5609:56, 23 February 2025 diff hist −2 Display→‎More information
  • 09:5509:55, 23 February 2025 diff hist −9,439 DisplayNo edit summary
  • 09:5409:54, 23 February 2025 diff hist +1,597 N Display/SpritesCreated page with " The display system can show up to 128 sprites at once. Sprites are always drawn in front of Screen 1, but they can be drawn in front of or behind Screen 2. Sprites are stored in a sprite table in the console's internal RAM. It consists of up to 128 four-byte entries, of which any sequential slice can be displayed: <pre> (Byte 1) (Byte 0) 15 bit 8 7 bit 0 ---- ---- ---- ---- vhPi pppt tttt tttt |||| |||| |||| |||| |||| |||+--++++-++++- Tile index (0-511..." current
  • 09:5409:54, 23 February 2025 diff hist +977 N Display/ScreensCreated page with " A screen is a layout of tiles. Each cell in a screen controls one 8x8 tile. The display system can show two distinct screens simultaneously. It also supports hardware flipping of tiles, both horizontally and vertically. The size of each screen is fixed at 32x32 cells or 256x256 pixels, while each cell is stored as a two-byte word: <pre> Address 15 bit 8 7 bit 0 ---- ---- ---- ---- 0bbb byyy yyxx xxx. ||| |||| |||| ||| ||| |||| ||++-+++-- X coord..." current
  • 09:5109:51, 23 February 2025 diff hist +1,974 N Display/PaletteCreated page with "The display system provides sixteen different palettes that can be used to color or shade tiles. * Palettes 0-7 can be used for the two screens only; * Palettes 8-15 can be used for both screens and sprites. == Palette format == === Mono === In ''mono'' modes, palettes are stored in I/O ports 0x20 through 0x3F. Each palette contains four three-bit entries, which are pointers into a global, four-bit shade lookup table: <pre> Palette Global shade LUT..."
  • 09:4009:40, 23 February 2025 diff hist +4,271 N Display/Tile DataCreated page with "== Tile data == The tile data is stored at a fixed memory location: * <tt>$2000</tt> - <tt>$3FFF</tt> for 2 bit per pixel tiles in "mono" mode, for a total of 512 tiles. * <tt>$2000</tt> - <tt>$5FFF</tt> for 2 bit per pixel tiles in "color" mode, for a total of 1024 tiles. * <tt>$4000</tt> - <tt>$BFFF</tt> for 4 bit per pixel tiles in "color" mode, for a total of 1024 tiles. == Tile data formats == === 2 bits per pixel, planar === The tiles are stored in an interlea..." current
  • 09:3809:38, 23 February 2025 diff hist +774 N Display/LCD IconsCreated page with "The WonderSwan features thirteen fixed LCD segments which are displayed to the right<sup>(color)</sup> or below<sup>(mono)</sup> the main display. These are: * Six under control of software ** Large circle ** Medium circle ** Small circle ** Horizontal orientation ** Vertical orientation ** (Shooting) Star (Sleep) * Four software can query ** Speaker ** Volume A (small wave<sup>(mono)</sup>, center wave<sup>(color)</sup..."

22 February 2025

  • 15:2315:23, 22 February 2025 diff hist +405 I/O port mapfix links
  • 15:2115:21, 22 February 2025 diff hist −8,241 Displaymove I/O ports out
  • 15:2115:21, 22 February 2025 diff hist +8,528 N Display/IO PortsCreated page with "== Graphics I/O ports == {{Anchor|Display Control}} === Display Control ($00) === <pre> 7 bit 0 ---- ---- ..wo Ws21 || |||| || |||+- Enable Screen 1 layer || ||+-- Enable Screen 2 layer || |+--- Enable Sprite layer || +---- Enable Sprite window |+------ Screen 2 tiles are drawn (if window enabled): | 0 = inside window, | 1 = outside window. +------- Enable Screen 2 window </pre> {{Anchor|Display Background}} === Display Background Co..."

21 February 2025

5 February 2025

21 January 2025

19 January 2025

1 January 2025

31 December 2024

29 December 2024

28 December 2024

27 December 2024

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