ROM header
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Every WonderSwan ROM contains a header. It is stored at the end - final sixteen bytes - of the ROM image.
ROM header
Parts of this header are validated or otherwise used by the console's boot ROM - they are marked in bold.
Offset | Length | Contents |
---|---|---|
$0 | 5 | Far jump instruction: 0xEA, offset, segment. |
$5 | 1 | Maintenance |
$6 | 1 | Developer/Publisher ID |
$7 | 1 | Color |
$8 | 1 | Game ID (binary-coded decimal) |
$9 | 1 | Game version? / Safe mode |
$A | 1 | ROM size |
$B | 1 | Save type/size |
$C | 1 | Flags |
$D | 1 | Mapper type |
$E | 2 | Checksum (sum of all ROM bytes excluding the checksum) |
$5 - Maintenance
7 bit 0 ---- ---- s... 0000 | |||| | ++++- Must be zero; otherwise the console will prohibit execution. | Purpose unknown. +--------- (Color) Splash bypass: 0 = Disable, 1 = Enable. Bypasses the custom boot splash stored in the console's internal EEPROM; presumably used for bricked console recovery.
$6 - Developer/Publisher ID
ID | Publisher |
---|---|
$01 | Bandai |
$02 | Taito |
$03 | ? |
$04 | Koei |
$05 | Data East |
$06 | Asmik Ace |
$07 | Media Entertainment |
$08 | Nichibutsu |
$0A | Coconuts Japan |
$0B | Sammy |
$0C | Sunsoft |
$0D | ? |
$0E | Banpresto |
$10 | Jaleco |
$11 | Imagineer |
$12 | Konami |
$16 | Kobunsha |
$17 | Bottom Up |
$18 | ? |
$19 | Sunrise |
$1A | Cyber Front |
$1B | Megahouse |
$1D | Interbec |
$1E | ? |
$1F | ? |
$20 | Athena |
$21 | KID |
$22 | ? |
$23 | ? |
$24 | Omega Micott |
$25 | ? |
$26 | ? |
$27 | ? |
$28 | Squaresoft |
$2A | ? |
$2B | ? |
$2D | Namco |
$2E | ? |
$2F | ? |
$31 | ? |
$32 | ? |
$33 | ? |
$36 | ? |
Note that IDs $00 and $01 are used across a variety of commercial games. Homebrew is known to use arbitrary values in this field.
$7 - Color
7 bit 0 ---- ---- ???? ???c | +- 0 = Monochrome only, 1 = Supports Color mode.
$9 - Game version? / Safe mode
7 bit 0 ---- ---- pvvv vvvv |||| |||| |+++ ++++- Game version? +--------- Internal EEPROM write protect: 0 = Enable, 1 = Disable. This prohibits writing to the internal EEPROM for addresses 0x60 and above (user settings, custom splash screen). Games are expected to enable write protection; however, the WonderWitch is factory configured with it disabled.
$A - ROM size
Unofficial ROM size values are marked in italic.
ID | Size |
---|---|
$00 | 1 Mbit (128 KiB) |
$01 | 2 Mbit (256 KiB) |
$02 | 4 Mbit (512 KiB) |
$03 | 8 Mbit (1 MiB) |
$04 | 16 Mbit (2 MiB) |
$05 | 24 Mbit (3 MiB) |
$06 | 32 Mbit (4 MiB) |
$07 | 48 Mbit (6 MiB) |
$08 | 64 Mbit (8 MiB) |
$09 | 128 Mbit (16 MiB) |
$0A | 256 Mbit (32 MiB)[1] |
$0B | 512 Mbit (64 MiB)[1] |
$B - Save type/size
ID | Type | Size |
---|---|---|
$00 | None | |
$01 | SRAM | 64 Kbit (8 KiB) |
$02 | 256 Kbit (32 KiB) | |
$03 | 1 Mbit (128 KiB) | |
$04 | 2 Mbit (256 KiB) | |
$05 | 4 Mbit (512 KiB) | |
$10 | EEPROM | 1 Kbit (128 B) |
$20 | 16 Kbit (2 KiB) | |
$50 | 8 Kbit (1 KiB) |
$C - Flags
7 bit 0 ---- ---- ???? ?SBv ||| ||+- Starting screen orientation: 0 = Horizontal, 1 = Vertical. || Controls the splash screen's orientation. |+-- ROM bus width: 0 = 16-bit, 1 = 8-bit. +--- ROM access time: 0 = 3 CPU cycles, 1 = 1 CPU cycle.
$D - Mapper type
ID | Mapper |
---|---|
$00 | Bandai 2001 |
$01 | Bandai 2003 |
$02 | KARNAK (Pocket Challenge V2) |
- ↑ 1.0 1.1 Not supported by the Bandai 2001 mapper, which is limited to 16 MiB. The Bandai 2003 mapper is limited to 64 MiB.