DMA
The WonderSwan Color introduced two DMA blocks:
- General DMA (GDMA) - allowing for fast IRAM/ROM -> IRAM transfers,
- Sound DMA (SDMA) - allowing for IRAM/ROM -> sound transfers in a much less CPU-intensive way than an interrupt.
General DMA
GDMA Source Address ($40, $41, $42)
23 bit 16 15 bit 8 7 bit 0 ---- ---- ---- ---- ---- ---- .... hhhh llll llll llll llll ++++--++++-++++--++++-++++- Linear source address ($00000 - $FFFFF)
DMA allows source addresses in IRAM and ROM; any attempt to access SRAM causes DMA to immediately return, even if in the middle of a transfer.
TODO: What about source addresses in ROM configured as 8-bit?
GDMA Destination Address ($44, $45)
15 bit 8 7 bit 0 ---- ---- ---- ---- aaaa aaaa aaaa aaaa ++++-++++--++++-++++- Destination address in IRAM
GDMA allows destination addresses in IRAM.
GDMA Length ($46, $47)
15 bit 8 7 bit 0 ---- ---- ---- ---- bbbb bbbb bbbb bbbb ++++-++++--++++-++++- Transfer length, in bytes
GDMA Control ($48)
7 bit 0 ---- ---- ed.. .... |+-------- Direction: 0 = increment, 1 = decrement +--------- Enable DMA: 0 = off, 1 = on
The CPU is stalled immediately after General DMA is enabled. General DMA takes (5 + 2 * length)
cycles to complete.
Sound DMA
Sound DMA is a specialized form of General DMA with a hard-coded destination and built-in timer logic. As such, all of the rules for GDMA apply to SDMA as well.
Due to its need to access the external cartridge bus, Sound DMA steals 7 cycles - the same amount of time GDMA would take for transferring one byte - every 128 cycles. These are always cycles {117, 118, 119, 120, 121, 122, 123} mod 128
.
TODO: How does Sound DMA interact with the cartridge waitstate configuration?
SDMA Source Address ($4A, $4B, $4C)
23 bit 16 15 bit 8 7 bit 0 ---- ---- ---- ---- ---- ---- .... hhhh llll llll llll llll ++++--++++-++++--++++-++++- Linear source address ($00000 - $FFFFF)
SDMA Length ($4E, $4F)
15 bit 8 7 bit 0 ---- ---- ---- ---- bbbb bbbb bbbb bbbb ++++-++++--++++-++++- Transfer length, in bytes
SDMA Control ($50)
7 bit 0 ---- ---- ed.t r?ff || | | ++- Frequency/Rate: || | | 0 = 24000/1 = 24000 Hz || | | 1 = 24000/2 = 12000 Hz || | | 2 = 24000/4 = 6000 Hz || | | 3 = 24000/6 = 4000 Hz || | +---- Repeat: 0 = one-shot, 1 = auto-repeat || +------ Target: || 0 = Channel 2 (port $89) || 1 = Hyper Voice |+-------- Direction: 0 = increment, 1 = decrement +--------- Enable DMA: 0 = off, 1 = on
The CPU is stalled immediately after General DMA is enabled. General DMA takes (5 + 2 * length)
cycles to complete.