DMA: Difference between revisions
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Due to its need to access the external cartridge bus, Sound DMA steals 7 cycles - the same amount of time GDMA would take for transferring one byte - every 128 cycles. These are always cycles <code>{117, 118, 119, 120, 121, 122, 123} mod 128</code>. | Due to its need to access the external cartridge bus, Sound DMA steals 7 cycles - the same amount of time GDMA would take for transferring one byte - every 128 cycles. These are always cycles <code>{117, 118, 119, 120, 121, 122, 123} mod 128</code>. | ||
Sound DMA supports ''holding'' - if enabled, the offset/length counters will be paused, allowing for resuming without losing auto-repeat state. The DMA cycles still occur, but they write <code>$00</code> to the target port instead of the in-memory value. | |||
While General DMA uses word access, Sound DMA uses byte access. This means that SRAM is supported as an input source. Also unlike General DMA, streaming from "slow" (>1 cycle) locations is supported; doing so lengthens Sound DMA by the difference. | |||
{{Anchor|SDMA Source Address Low}} | {{Anchor|SDMA Source Address Low}} | ||
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7 bit 0 | 7 bit 0 | ||
---- ---- | ---- ---- | ||
ed.t | ed.t rhff | ||
|| | | || | || | |||| | ||
|| | | ++- Frequency/Rate: | || | ||++- Frequency/Rate: | ||
|| | | | || | || 0 = 24000/6 = 4000 Hz | ||
|| | | | || | || 1 = 24000/4 = 6000 Hz | ||
|| | | | || | || 2 = 24000/2 = 12000 Hz | ||
|| | | | || | || 3 = 24000/1 = 24000 Hz | ||
|| | |+--- Hold: 0 = normal playback, 1 = hold | |||
|| | +---- Repeat: 0 = one-shot, 1 = auto-repeat | || | +---- Repeat: 0 = one-shot, 1 = auto-repeat | ||
|| +------ Target: | || +------ Target: |
Revision as of 14:14, 1 September 2023
The WonderSwan Color introduced two DMA blocks:
- General DMA (GDMA) - allowing for fast IRAM/ROM -> IRAM transfers,
- Sound DMA (SDMA) - allowing for IRAM/ROM -> sound transfers in a much less CPU-intensive way than an interrupt.
General DMA
GDMA Source Address ($40, $41, $42)
23 bit 16 15 bit 8 7 bit 0 ---- ---- ---- ---- ---- ---- .... hhhh llll llll llll lll. |||| |||| |||| |||| ||| ++++---++++-++++---++++-++++- Linear source address ($00000 - $FFFFE)
DMA allows source addresses which can be accessed with a 16-bit width and without waitstates; any attempt to access SRAM (8-bit width) or "slow" ROM ($A0 bit 3 set) will cause DMA to immediately return, even if in the middle of a transfer.
GDMA Destination Address ($44, $45)
15 bit 8 7 bit 0 ---- ---- ---- ---- aaaa aaaa aaaa aaa. |||| |||| |||| ||| ++++-++++--++++-+++-- Destination address in IRAM
GDMA allows destination addresses in IRAM.
GDMA Length ($46, $47)
15 bit 8 7 bit 0 ---- ---- ---- ---- bbbb bbbb bbbb bbb. |||| |||| |||| ||| ++++-++++--++++-+++-- Transfer length, in words (if including bit 0: in bytes)
GDMA Control ($48)
7 bit 0 ---- ---- ed.. .... || |+-------- Direction: 0 = increment, 1 = decrement +--------- Enable DMA: 0 = off, 1 = on
The CPU is stalled immediately after General DMA is enabled. General DMA takes (5 + 2 * words)
cycles to complete, where words
is the number of words (2-bytes) transferred.
Sound DMA
Sound DMA is a specialized form of General DMA with a hard-coded destination and built-in timer logic. As such, all of the rules for GDMA apply to SDMA as well.
Due to its need to access the external cartridge bus, Sound DMA steals 7 cycles - the same amount of time GDMA would take for transferring one byte - every 128 cycles. These are always cycles {117, 118, 119, 120, 121, 122, 123} mod 128
.
Sound DMA supports holding - if enabled, the offset/length counters will be paused, allowing for resuming without losing auto-repeat state. The DMA cycles still occur, but they write $00
to the target port instead of the in-memory value.
While General DMA uses word access, Sound DMA uses byte access. This means that SRAM is supported as an input source. Also unlike General DMA, streaming from "slow" (>1 cycle) locations is supported; doing so lengthens Sound DMA by the difference.
SDMA Source Address ($4A, $4B, $4C)
23 bit 16 15 bit 8 7 bit 0 ---- ---- ---- ---- ---- ---- .... hhhh llll llll llll llll |||| |||| |||| |||| |||| ++++---++++-++++---++++-++++- Linear source address ($00000 - $FFFFF)
SDMA Length ($4E, $4F, $50)
23 bit 16 15 bit 8 7 bit 0 ---- ---- ---- ---- ---- ---- .... hhhh llll llll llll llll |||| |||| |||| |||| |||| ++++---++++-++++---++++-++++- Transfer length, in bytes
SDMA Control ($52)
7 bit 0 ---- ---- ed.t rhff || | |||| || | ||++- Frequency/Rate: || | || 0 = 24000/6 = 4000 Hz || | || 1 = 24000/4 = 6000 Hz || | || 2 = 24000/2 = 12000 Hz || | || 3 = 24000/1 = 24000 Hz || | |+--- Hold: 0 = normal playback, 1 = hold || | +---- Repeat: 0 = one-shot, 1 = auto-repeat || +------ Target: || 0 = Channel 2 (port $89) || 1 = Hyper Voice |+-------- Direction: 0 = increment, 1 = decrement +--------- Enable DMA: 0 = off, 1 = on