Sound: Difference between revisions

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Noise output works using the following algorithm, performed once per sample generated:
Noise output works using the following algorithm, performed once per sample generated:


# Create a new bit by XORing bit 7 with the tap bit.
# Create a new bit by inverting the XOR of bit 7 with the tap bit.
# Shift the LFSR register one bit to the left.
# Shift the LFSR register one bit to the left.
# Write the new bit as bit 0.
# Write the new bit as bit 0.
Line 179: Line 179:


{{Anchor|Sound Wavetable Address}}
{{Anchor|Sound Wavetable Address}}
=== Sound Wavetable Address ($8F) ===
=== Sound Wavetable Address ($8F) ===


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|    ||||
|    ||||
|    |||+- Internal speaker output enable
|    |||+- Internal speaker output enable
|    |++-- Internal speaker shift right value
|    |++-- Internal speaker shift/volume:
|    |      0 = 100%  1 = 50%
|    |      2 = 25%    3 = 12.5%
|    +---- Headphone output enable
|    +---- Headphone output enable
+--------- Headphones connected: 1 if true
+--------- Headphones connected, 1 if true
</pre>
</pre>


It is a good idea to set the internal speaker shift right value correctly. If the value is too low, multi-channel music will clip; if the value is too high, single-channel PCM sample playback will be very quiet.
For correct playback on the internal speaker, it is important to set the shift/volume correctly, to match the peak summed output of the first four channels. If the value is too low, music using multiple loud channels will wrap, causing audible distortion. If the value is too high, single-channel PCM sample playback will be very quiet.


{{Anchor|Sound Channel 4 LFSR Register}}
{{Anchor|Sound Channel 4 LFSR Register}}
=== Sound Channel 4 LFSR Register ($92, $93 read) ===
=== Sound Channel 4 LFSR Register ($92, $93 read) ===


Line 283: Line 287:
7  bit  0
7  bit  0
---- ----
---- ----
425? ???h
??5? llsh
|||     |
  |  ||||
|||     +- Hold Ch1-4 output updates
  |  |||+- Hold Ch1-4 output updates
||+------- Force L10/R10 outputs to 0x55
  |  ||+-- Use 3072000 Hz CPU clock for sweep
|+-------- Force Ch1-4 outputs to 0x02
  |  ++--- Hold noise LFSR output
+--------- Force Ch1-4 outputs to 0x044
  |        (Differences between bit 2/3
  |       behavior are unknown)
  +------- Force L10/R10 outputs to (channel 2 voice output * 5) & 0x3FF
</pre>
</pre>


{{Anchor|Sound Channel Output Right}}
{{Anchor|Sound Channel Output Right}}
=== Sound Channel Output Right ($96, $97 read) ===
=== Sound Channel Output Right ($96, $97 read) ===


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       +++--++++-++++- Unsigned 11-bit sample
       +++--++++-++++- Unsigned 11-bit sample
</pre>
</pre>
{{Anchor|Sound Speaker Main Volume}}
=== Sound Speaker Main Volume ($9E) ===
<pre>
15  bit  8  7  bit  0
---- ----  ---- ----
.... ....  .... ..vv
                  ||
                  ++- Built-in speaker output volume
</pre>
Writing to this port changes the output volume of the built-in speaker.
While it functions the same way as the SOUND button (and affects the same internal register), pressing the SOUND button does ''not'' update this port's value. However, manual writes do, and those values can be read out.
This port does not affect the headphone output in any way, just like the SOUND button.
TODO: The exact volume levels have not been verified; it's probably either 0, 25, 50, 100% or 0, ~33, ~67, 100%.

Latest revision as of 14:19, 13 September 2024

The WonderSwan features the following sound hardware:

  • Four audio channels:
    • channel 1 - wavetable (32 x 4-bit samples),
    • channel 2 - wavetable or 8-bit unsigned PCM sample,
    • channel 3 - wavetable with optional hardware sweep,
    • channel 4 - wavetable or LFSR noise,
  • Hyper Voice(color) - headphone output exclusive 16-bit stereo PCM output,
  • 24000 Hz output:
    • internal speaker - 8-bit, mono,
    • headphone output - 16-bit, stereo.

Hyper Voice functionality is documented on its own sub-page.

Mixing diagram

The sound is mixed as follows:

      Ch1 Ch2 Ch3 Ch4                        Glossary: L = left, R = right, M = mono 
       |   |   |   |                                               Mnn = nn-bit mono
       8   8   8   8      port $98                            port $nn =  value port
       |   |   |   |       /
      _V___V___V___V_     /              _____          _____
     |               |--L10------+----->|     |        |     |
     |       +       |           |      |  +  |--M11-->| >>r |--M8--> Speaker output
     |_______________|--R10------|-+--->|_____|  /     |_____|
                        /       _|_|_           /     (r=0...3)
                       /       |     |         /        \
                  port $96     | <<5 |      port $9A     \
                               |_____|                    \
                                 | |                    port $91
                                 | |
port $68            port $64     | |
 /    _______________   \      __V_V__                  _____
L8-->| (Color only)  |--L16-->|       |----------L16-->|     |
     |  Hyper Voice  |        |  + +  |                | I2S |------> Headphone output
R8-->|_______________|--R16-->|_______|----------R16-->|_____|
 \                      /
port $69            port $66

I/O Ports

Sound Channel Frequency ($80, $81; $82, $83; $84, $85; $86, $87)

15  bit  8  7  bit  0
 ---- ----  ---- ----
 .... .ddd  dddd dddd
       |||  |||| ||||
       +++--++++-++++- Frequency divisor

This frequency is used for wavetable output. It is calculated as follows: sample rate = 3072000 Hz / (2048 - divisor).

Note that this refers to the sample rate of the wavetable, and needs to be scaled accordingly for a given waveform when performing music playback.

Sound Channel Volume ($88; $89; $8A; $8B)

7  bit  0
---------
llll rrrr
|||| ||||
|||| ++++- Right channel volume (0-15)
++++------ Left channel volume (0-15)

This volume is used for wavetable output.

The calculation to get an unsigned 8-bit sample out of a 4-bit wavetable sample / 4-bit volume pair is simple: out_sample = sample * volume. This means that the maximum sample in wavetable output mode is 15 * 15 = 225.

Sound Channel 2 Voice Sample ($89)

7  bit  0
---- ----
ssss ssss
|||| ||||
++++-++++- Unsigned 8-bit PCM sample (0-255)

This sample is used for voice output.

Sound Channel 3 Sweep Amount ($8C)

7  bit  0
---- ----
vvvv vvvv
|||| ||||
++++-++++- Value; 8-bit, signed.

This port is used for wavetable output with sweep enabled.

The signed value in this port will be added to the frequency divider for channel 3 every sweep step (as determined by the Sweep Ticks port). Wraparound is present - adding 1 to a frequency divider value of 2047 will cause it to roll over back to 0.

Sound Channel 3 Sweep Ticks ($8D)

7  bit  0
---- ----
...t tttt
   | ||||
   +-++++- Ticks per step - 1

This port is used for wavetable output with sweep enabled.

Every ttttt + 1 ticks, clocked at 375 Hz, the value in the Sweep Amount port will be added to the frequency divider for channel 3.

Sound Channel 4 Noise Control ($8E)

7  bit  0
---- ----
...e rttt
   | ||||
   | |+++- LFSR tap mode
   | +---- LFSR reset: 1 = reset shift register
   +------ LFSR enabled: 0 = off, 1 = on

This port is used for noise output.

List of LFSR tap modes
Tap mode Tap bit Sequence length
0 14 32767
1 10 1953
2 13 254
3 4 217
4 8 73
5 6 63
6 9 42
7 11 28

Noise output works using the following algorithm, performed once per sample generated:

  1. Create a new bit by inverting the XOR of bit 7 with the tap bit.
  2. Shift the LFSR register one bit to the left.
  3. Write the new bit as bit 0.
  4. Use the new bit as if it were a wavetable sample: 0 = 0, 1 = 15.

Sound Wavetable Address ($8F)

7  bit  0
---- ----
wwww wwww
|||| ||||
++++-++++- Wavetable address (bits 6-13)

The wavetable is 4 x 16 bytes long; each 16-byte block contains 32 4-bit samples for the relevant channel:

Address $00 $01 $02 $03 $04 $05 $06 $07 $08 $09 $0A $0B $0C $0D $0E $0F
         98  CB  ED  FF  FF  EF  BD  8A  57  24  01  00  00  21  43  76
 Sample
     15  ..  ..  ..  ##  ##  #.  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..
     14  ..  ..  .#  ||  ||  |#  ..  ..  ..  ..  ..  ..  ..  ..  ..  ..
     13  ..  ..  #|  ||  ||  ||  #.  ..  ..  ..  ..  ..  ..  ..  ..  ..
     12  ..  .#  ||  ||  ||  ||  |.  ..  ..  ..  ..  ..  ..  ..  ..  ..
     11  ..  #|  ||  ||  ||  ||  |#  ..  ..  ..  ..  ..  ..  ..  ..  ..
     10  ..  ||  ||  ||  ||  ||  ||  #.  ..  ..  ..  ..  ..  ..  ..  ..
      9  .#  ||  ||  ||  ||  ||  ||  |.  ..  ..  ..  ..  ..  ..  ..  ..
      8  #|  ||  ||  ||  ||  ||  ||  |#  ..  ..  ..  ..  ..  ..  ..  ..
      7  ||  ||  ||  ||  ||  ||  ||  ||  #.  ..  ..  ..  ..  ..  ..  .#
      6  ||  ||  ||  ||  ||  ||  ||  ||  |.  ..  ..  ..  ..  ..  ..  #|
      5  ||  ||  ||  ||  ||  ||  ||  ||  |#  ..  ..  ..  ..  ..  ..  ||
      4  ||  ||  ||  ||  ||  ||  ||  ||  ||  #.  ..  ..  ..  ..  .#  ||
      3  ||  ||  ||  ||  ||  ||  ||  ||  ||  |.  ..  ..  ..  ..  #|  ||
      2  ||  ||  ||  ||  ||  ||  ||  ||  ||  |#  ..  ..  ..  .#  ||  ||
      1  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  #.  ..  ..  #|  ||  ||
      0  ||  ||  ||  ||  ||  ||  ||  ||  ||  ||  |#  ##  ##  ||  ||  ||

Note that the higher bits - the first hexadecimal number - specify the later samples; that is to say, the nybbles of each sample are swapped relative to the wave drawing.

Sound Channel Control ($90)

7  bit  0
---- ----
nsv. 4321
|||  ||||
|||  |||+- Channel 1 enable
|||  ||+-- Channel 2 enable
|||  |+--- Channel 3 enable
|||  +---- Channel 4 enable
||+------- Channel 2 mode: 0 = wavetable, 1 = voice
|+-------- Channel 3 sweep: 0 = disable, 1 = enable
+--------- Channel 4 mode: 0 = wavetable, 1 = noise

Sound Output Control ($91)

7  bit  0
---- ----
H... hrrs
|    ||||
|    |||+- Internal speaker output enable
|    |++-- Internal speaker shift/volume:
|    |      0 = 100%   1 = 50%
|    |      2 = 25%    3 = 12.5%
|    +---- Headphone output enable
+--------- Headphones connected, 1 if true

For correct playback on the internal speaker, it is important to set the shift/volume correctly, to match the peak summed output of the first four channels. If the value is too low, music using multiple loud channels will wrap, causing audible distortion. If the value is too high, single-channel PCM sample playback will be very quiet.

Sound Channel 4 LFSR Register ($92, $93 read)

15  bit  8  7  bit  0
 ---- ----  ---- ----
 .rrr rrrr  rrrr rrrr
  ||| ||||  |||| ||||
  +++-++++--++++-++++- Shift register value

Sound Channel 2 Voice Volume ($94)

7  bit  0
---- ----
.... lLrR
     ||||
     |||+- Right channel 100% volume
     ||+-- Right channel 50% volume
     |+--- Left channel 100% volume
     +---- Left channel 50% volume

This port is used for voice output.

The 50% volume have no effect if their respective 100% volume bits are set.

Sound Test ($95)

7  bit  0
---- ----
??5? llsh
  |  ||||
  |  |||+- Hold Ch1-4 output updates
  |  ||+-- Use 3072000 Hz CPU clock for sweep
  |  ++--- Hold noise LFSR output
  |        (Differences between bit 2/3
  |        behavior are unknown)
  +------- Force L10/R10 outputs to (channel 2 voice output * 5) & 0x3FF

Sound Channel Output Right ($96, $97 read)

15  bit  8  7  bit  0
 ---- ----  ---- ----
 .... ..ss  ssss ssss
        ||  |||| ||||
        ++--++++-++++- Unsigned 10-bit sample

Sound Channel Output Left ($98, $99 read)

15  bit  8  7  bit  0
 ---- ----  ---- ----
 .... ..ss  ssss ssss
        ||  |||| ||||
        ++--++++-++++- Unsigned 10-bit sample

Sound Channel Output Sum ($9A, $9B read)

15  bit  8  7  bit  0
 ---- ----  ---- ----
 .... .sss  ssss ssss
       |||  |||| ||||
       +++--++++-++++- Unsigned 11-bit sample

Sound Speaker Main Volume ($9E)

15  bit  8  7  bit  0
 ---- ----  ---- ----
 .... ....  .... ..vv
                   ||
                   ++- Built-in speaker output volume

Writing to this port changes the output volume of the built-in speaker.

While it functions the same way as the SOUND button (and affects the same internal register), pressing the SOUND button does not update this port's value. However, manual writes do, and those values can be read out.

This port does not affect the headphone output in any way, just like the SOUND button.

TODO: The exact volume levels have not been verified; it's probably either 0, 25, 50, 100% or 0, ~33, ~67, 100%.